Seabass talks PES 2013

Published at 2:50 pm, Sunday, 9 October 2011
Author: Mike Harvey |

Shingo "Seabass" Takatsuka has spoken about Pro Evolution Soccer 2013 for the first time.

In an interview with UOL Jogos, the producer of the PES series gave a confident response, discussing his thoughts on PES 2013, licensing deals for the future while also sharing his opinion on the ongoing battle against FIFA.

Here is the interview, translated into English.

UOL Jogos: How do you see now the duel between Pro Evolution Soccer and FIFA?

Seabass: For me, PES is a little ahead of FIFA. It is therefore important to continue implementing new and different things. To be honest, we left that aside and we are very sorry.

UOL Jogos: For Brazilians, it makes a lot remains to be seen more licensed national teams and tournaments. What can we expect for the future?

Seabass: It must be admitted that EA Sports has done a much better job than ours in relation to licenses. We know we need to get more licenses, we have the Copa Libertadores, but we can not be satisfied and we will continue looking for more.

UOL Jogos: What about handhelds? Can we expect versions of PES developed specifically for the 3DS or Vita?

Seabass: I must admit that in recent years, we focused most of our efforts on consoles. But in the future, we would like to create something specific to the Vita and 3DS, taking advantage of the peculiarities of each one. Handhelds have never been our forte, but we want to change that.

UOL Jogos: Have you played FIFA 12? What do you think?

Seabass: I played FIFA 12 at GamesCom and the game seemed very explorative of certain aspects of modern football, as the positioning. It was something we tried to do, but we decided to implement the concepts of positioning. Artificial Intelligence causes many problems for the player. That's why we decided not to implement something similar and followed a different path.

UOL Jogos: Why the choice of Neymar for the cover of PES 2012?

Seabass: Well, actually my boss likes the Neymar, so it was easy to put it on the cover of the game [laughs]. But above all, we wanted to make clear how much we are interested in the Latin America.

UOL Jogos: PES 2012 in its opinion, has the potential to lure back old fans of the series who migrated to FIFA?

Seabass: Yes, I think PES 2012 has the strength for it. The improvements in artificial intelligence, the balance of teams and players and the ability to control a second player. I think we can put a clear distance between our game and EA Sports.

UOL Jogos: You're already thinking about the PES 2013? May gain something?

Seabass: We are very happy with PES 2012, which in many respects is connected to the previous version. As for the next version, I'll make a promise here and now: "Pro Evolution Soccer 2013" will be very different, with more news to come.

UOL Jogos: It is true that every year, there is a new version of FIFA and PES. Do you agree? Do you not think there could be larger cycles, maybe two years?

Seabass: Sometimes, I have this same feeling that it's a lot, but then in every new version we've tried to implement something interesting again. I like this annual cycle of release, but we also need to think about the evolution of real football versus soccer today, which is something we must keep in mind.

UOL Jogos: What would you like to see in the next generation of consoles, and how would you leverage it in PES?

Seabass: We are very dependent on the joystick. In this context, I would like to see something that lets you perform more tricks and commands a higher sensitivity. In a way, the PS2 was for us a great console but the PS3 was not so good. It was not the fault of the game, but because at first, we could not explore the potential of the PS3 right away. In the last year and now, finally, we could actually take advantage of the hardware. So the next game will also be able to enjoy it right away.

UOL Jogos: If you could choose a different genre of game in which to work in, what would it be?

Seabass: I'm a hardcore gamer. So if I were given the opportunity to create something different, I would do an FPS.

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